Attacks that are reversed in a special way such as the Frankensteiner or Demon Scissors cannot be chickened. Anna is the only character whose generic attack reversal can also reverse shoulder attacks. Notably, attacks that involve knees, elbows, shoulders, headbutts and weapons cannot be reversed. Jun's reversal in Tekken Tag Tournament 2 is the only one that can be tag buffered. Certain reversals such as Lili's and King's can only reverse a certain type of attacks.Īnother variation is Asuka's reversal, where in Tekken 6 onwards, the command can be buffered to increase the length of her reversal state. Some characters like Asuka Kazama can extend the length of their animation by holding the command. The length of the animation varies among characters. It is crucial to not abuse this because the user is potentially vulnerable if the attacker misses or doesn't attack at all.
For example, in Tekken 2, Nina and Anna Williams' Attack Reversal inputs were originally b+1+4 and b+2+3, only changing to the regular input in the following game. The standard input for an Attack Reversal is usually b+1+3 or b+2+4, however the input may differ depending on the character or even the game itself. The amount of damage is dependent on the damage of the attack being reversed, and is calculated by halving the attack's damage and adding 25. High/Mid Reversals can negate both a high or mid-range attack.